As the pair uncovers the mummified corpse of Ganondorf, the ruins collapse, Zelda disappears, and Link is grievously injured. The story begins with Link and Zelda exploring a set of ancient ruins underneath Hyrule Castle, where they discover a prophecy and relics from the lost Zonai people. While Tears of the Kingdom is technically a sequel, this is a game you can jump into with no prior experience. Tears of the Kingdom’s story heavily dives into the ancient past of Hyrule, introducing a few brand new characters along the way. It’s an instant classic - and a testament to the unmatched ingenuity of Nintendo’s game design. Tears of the Kingdom handily exceeds the sky-high expectations surrounding it. This sequel is bigger and better than Breath of the Wild in every way, with fantastic new abilities that expand exploration and puzzle-solving. But the further you get into Tears of the Kingdom, the more ambitious, weird, and truly special it becomes. Initially, it doesn’t feel as innovative as its predecessor. The Legend of Zelda: Tears of the Kingdom is a mind-bogglingly huge adventure that takes liberal steps to improve on the core gameplay loop of Breath of the Wild. I followed the skyward woodland creature up a mountain, only to discover he’d landed smack in the middle of a lake, giving me intense guilt that I’d almost drowned the poor creature. I spied a bunch of vehicle parts stacked to the side, but I had a better idea - just strap a rocket on the little guy. When a Korok asked me to bring him to his friend, there was clearly a “correct” solution.
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